The Let's Play Archive

Zero Escape: Virtue's Last Reward

by Fedule

Part 97: [continued]

Listen in: [English/Japanese]




I guess a promise means a lot to you.

VLR OST: [Desperation]



I had nothing to say.
She was right; I'd broken a promise.




Why did you do it?


...


Nothing to say?
I guess I misjudged you. I thought you were better than this.


...


That was not a smart move, Sigma.
I won't forget this.
I'll make sure you pay, even if it's the last thing I do.




What's that?


A Latin proverb.


What does it mean?


Not even Jupiter can find a lost opportunity.


...


Jupiter is a Roman god. Actually, he's kind of the Roman god--he's in charge of all the others.
Not even Jupiter, the ruler of the gods, can take back what's been done.
You did something bad. You're not going to get a chance to take it back.


...





Listen in: [English/Japanese]




You aren't thinking about trying to open the number nine door, are you?



For a moment, I considered the unthinkable.

Could I break through them and reach the door?
Once I was through, I'd be out of the game, and free from their judgement.

But...
...
...





But there I was, and I couldn't turn back.
Even if I didn't try to open the number nine door, they would all be suspicious of anything I did.
Trust is easy to break and hard to repair.
Unless I could somehow turn back the clock, I was stuck with the consequences of my actions.




Not even Jupiter can find a lost opportunity.



How could I do something that was beyond the reach of a god?





[Music fades out]

Listen in: [English/Japanese]




We can't just let you run around with 9 BP.


I'm afraid you're going to have to sleep for a little while.
Okay?


...Huh?



I started to turn around, but it was already too late.

I felt a heavy hand slam into the back of my neck--







And while Sigma was unconscious he died for some reason, thus justifying this being a Game Over. Implicitly, of course.





And back to the flowchart we go...

...Hey, does that Plot Lock look different to anyone else?

Here's how opening Plot Locks is going to work from now on; except in cases where the Relevant Information is revealed in the same update as an ending (like the current case), or in cases where the Relevant Information (and how to use it) is Extremely Obvious, the choice to revisit a Plot Lock will not be added to polls unless I have seen the "solution" speculated in the thread.



And with all that in mind, we are once again at a juncture.

cd ~/magenta/ally/green/betray
Betray Luna after escaping the Gaulem Bay

cd ~/magenta/ally/red
After successfully allying with Luna, go through the Red door with Alice and Clover

cd ~/magenta/ally/blue
After successfully allying with Luna, go through the Blue door with Alice and K

cd ~/magenta/betray
Betray Luna after escaping the Lounge

cd ~/yellow/ally/green
After being betrayed by Tenmyouji, go through the Green door with Clover and Quark

cd ~/yellow/ally/blue
After being betrayed by Tenmyouji, go through the Blue door with Clover and Tenmyouji

cd ~/yellow/betray
Betray Tenmyouji after escaping the Infirmary

cd ~/cyan/betray/red/ally && chmod u+rxw *
Lock No. 08: How can we stop Phi?

cd ~/cyan/betray/blue
After successfully betraying Alice, reject Alice's suggestion and insist on taking the Blue door with Luna and Alice

cd ~/cyan/betray/green
After successfully betraying Alice, reject Alice's suggestion and insist on taking the Green door with Luna and Clover